Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Canvas Pocket Reference: Scripted Graphics for HTML5 (Pocket Reference (O'Reilly)) Review

Canvas Pocket Reference: Scripted Graphics for HTML5 (Pocket Reference (O'Reilly))
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Canvas Pocket Reference: Scripted Graphics for HTML5 (Pocket Reference (O'Reilly)) ReviewSummary: The book provides examples to explain feature after feature of canvas, carefully mentioning the concepts behind the feature being explained (strokes, gradients, transparency, text, shadows, etc). This book will explain how things are done and after that, you'll be able to grab sample code from the web and actually be able to customize it to what you need.
The book contains two chapters that are completely different of each other. The first chapter explains how things work in canvas. For example, whatever you draw uses a style that is defined separately from the drawing code, similar to the separation of content and presentation in HTML/CSS. The way you draw graphics, fill them, color them, etc is different than traditional environments such as Java graphics. At the end of the first chapter, you'll know what can be done using canvas and how.
The second chapter is a reference of the canvas methods, which will be the details needed once you're actually coding. Fortunately, there are not that many methods in canvas. If unfamiliar with pocket reference books from O'Reilly, they are small, you can carry it in the back pocket of your jeans. If you do not wear jeans or shorts at work, then you may not be the intended audience for this book. I needed a book that explains how to use bitmap images and do image processing in them. The few pages in the book on those topics made the book worthwhile. I'm looking forward to see the Web when most sites use canvas (instead of Flash and the like) for simple graphic animations or just improved user interfaces. (Disclaimer: I was provided a hard-copy of the book from O'Reilly for review and returned it back).
Canvas Pocket Reference: Scripted Graphics for HTML5 (Pocket Reference (O'Reilly)) Overview
The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics.

Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties.

You'll learn how to:

Draw lines, polygons, and curves
Apply colors, gradients, patterns, and transparency
Use transformations to smoothly rotate and resize drawings
Work with text in a graphic environment
Apply shadows to create a sense of depth
Incorporate bitmapped images into vector graphics
Perform image processing operations in JavaScript


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HTML5: Designing Rich Internet Applications (Visualizing the Web) Review

HTML5: Designing Rich Internet Applications (Visualizing the Web)
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HTML5: Designing Rich Internet Applications (Visualizing the Web) ReviewPlain and simple, this book provides the basics to get started with HTML5 and CSS3 in a proper format. Coming from a 10yr. veteran of HTML4 and XHTML, I found the book to be well suited for beginners and us experts alike. You need books like this to help leverage the very fundamentals that are often overshot by the rest of your community. How many times have you gone back to see proper usage for your tags or attributes? I like good clean books like this to keep me grounded. Personally I own a good collection of books by Matthew David as his writing style is point blank.
to Brooklynite: Maybe you should get more in touch with your fellow developers and designers. Lorem Ipsum is standard practice for templating and concepting. If you didn't grasp that this book isn't a "tutorialfest" for copy and paste code, maybe you should look elsewhere instead of leaving a one star review. There are a few misprints and some code mishaps, but nothing that you couldn't intelligently work around.
Overall, I would highly recommend this book to anyone looking for a great introduction and place to start with HTML5 and CSS3. Also the updated site for reference and code is [...]HTML5: Designing Rich Internet Applications (Visualizing the Web) Overview
Implement the powerful new multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the Web development game with this full-color, project-based treatment that shows you-not just tells you-what HTML5 can do for your Web sites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away.The companion website, visualizetheweb.com, is packed full of extra information, online code libraries, and a user forum, offering even more opportunity to learn new skills, practice your coding and interact with other users.




* Learn how to create images with SVG and Canvas * Optimize your HTML5 Web site's appearance on the latest Web browsers, including Chrome 5, Safari 4, Internet Explorer 9, and FireFox 3.6 * Embed video and audio into your Web page * Enhance your JavaScript knowledge with jQuery Ajax library * Control your page layout and design with CSS3, embedded fonts, animation, transformation, 3D, and rounded borders * Leverage the new HTML5 elements, such as ARTICLE, SECTION, FOOTER, HEADER, and ASIDE* Extend your Web applications to mobile devices such as the iPhone, Android, and WebOS mobile phones with HTML5 FORMs 2.0 * Implement the Geolocation API in your Web applications * Apply SQL-like local data storage to your Web solutions


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